Design should always be a means to an end, with that end being to solve a well-defined problem. If we over-inflate design and allow it to obscure other aspects of a process, we make it harder to address core challenges.
Have you seen the new design for my personal site? I got rid of all that old weak crap and concentrated just on stuff I think is interesting. The professional blah blah is up there, sure, but it's got a bit of an edge to it and I've also added drawings, photos, and some of the other butterflies that I tend to chase around (like illustrated haikus). I hope you'll check it out and let me know what you think.
“People who don’t show their colors in the group but then get behind the scenes and peck away are poisonous. I can usually spot those people fairly soon and I weed them out.”
I’m not one of those designers who stays up nights worrying about how best to define a thing, but I’ve found it useful to figure out what I think design ISN’T.
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Problem-solving never happens in a vacuum. Culture creates the context for our solutions, directly affects our processes, and influences how we view our goals. That’s why the 1960s space race between the Soviet Union and the U.S. remains relevant to development work done today.
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For more about UX Crank, see www.dswillis.com and to contact him, send e-mail to uxcrank [ at ] dswillis [ dot ] com.
