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Dan Willis

I solve problems.

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Articles by UX Crank, a.k.a. Dan Willis, a seasoned and quite grouchy UX consultant. Topics include all areas under the UX umbrella: Design, information architecture, content strategy, user research and usability.
 

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UX Crank Blog

May 29, 2014

Five Things Every Product Owner Should Do Well

May 29, 2014/ Dan Willis
Five Things Every Product Owner Should Do Well

Every product owner should have the skills to create and evolve product strategy. A particularly talented one combines a deep understanding of their customers with a solid grasp of technology. Even with all that, I have my own list of things I need the product owner to be good at.

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May 29, 2014/ Dan Willis/ 4 Comments
May 13, 2014

Five Things Every Project Manager Should Do Well

May 13, 2014/ Dan Willis
Five Things Every Project Manager Should Do Well

For any project, a quality UXer should be able to define the problem that design needs to solve, identify the skills required and the tasks involved, estimate the time it will take to accomplish those tasks and commit to a project schedule. But even with all that, we still need a project manager to do these five things well. 

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May 13, 2014/ Dan Willis/ Comment
Problem solving, Design, UX work
May 05, 2014

Five Things Every UX Designer Should Do Well

May 05, 2014/ Dan Willis
Five Things Every UX Designer Should Do Well

It has been my experience that striving to do these five things well can transform an organization’s approach to design without the tedium and frustration of ideological debate.

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May 05, 2014/ Dan Willis/ 8 Comments
Design, UX work, Survival
May 05, 2014

Demystify Everything

May 05, 2014/ Dan Willis
Demystify Everything

As soon as we wedge the phrase “user experience” into a conversation, we make it sound like what we do is somehow exclusive

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May 05, 2014/ Dan Willis/ Comment
Design, UX work, Survival
April 13, 2014

Design It Like a Rollercoaster

April 13, 2014/ Dan Willis
Design It Like a Rollercoaster

"When a user puts the elements together in a certain way, they get the experience we had in mind. But when they choose only some of the elements and then they combine them in ways we hadn’t intended, they can still have a satisfying (and in some cases exceptional) experience."

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April 13, 2014/ Dan Willis/ Comment
Design, UX work
April 13, 2014

Draw On All Three Brains

April 13, 2014/ Dan Willis
Draw On All Three Brains

"We like to think that although we may be influenced by emotions and other factors, decision-making is a conscious activity. Our new brains get downright snotty about it, practically ignoring the contribution from the meat deeper inside our skulls."

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April 13, 2014/ Dan Willis/ Comment
Design, Bald apes
April 13, 2014

Beware Your Inner Lumper

April 13, 2014/ Dan Willis
Beware Your Inner Lumper

"How we organize things isn’t just philosophical: Most of us are born either as Lumpers or Splitters and we won’t change over the course of our lives."

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April 13, 2014/ Dan Willis/ Comment
Information architecture, Design, UX work
April 06, 2014

Make It Semantic from the Start

April 06, 2014/ Dan Willis
Make It Semantic from the Start

"Traditional publishing and content management systems bind content to display and delivery mechanisms, which forces a recycling approach for multi-platform publishing."

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April 06, 2014/ Dan Willis/ Comment
News industry, Content strategy, Semantic, The future, Innovation
April 06, 2014

Be Russian

April 06, 2014/ Dan Willis
Be Russian

"There’s something to be said for putting thoughtful, solid, but potentially flawed solutions out there and improving them in reaction to the ways users break them."

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April 06, 2014/ Dan Willis/ Comment
Problem solving, Innovation, Failure, Project leadership
April 06, 2014

Design is a Side Effect

April 06, 2014/ Dan Willis
Design is a Side Effect

"To me, design is a wildly creative activity, but one that is judged stringently on its ability to satisfy well-reasoned criteria."

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April 06, 2014/ Dan Willis/ Comment
Rant, Design
March 01, 2014

The Fall Will Kill You

March 01, 2014/ Dan Willis
The Fall Will Kill You

"People get distracted by ideal button placement or color choices or “turning up the volume” on content, but significant UX issues start at the very beginning of a challenge and continue long past the implementation of any initial solutions."

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March 01, 2014/ Dan Willis/ Comment
Project leadership, UX work
February 02, 2014

Be Ornery

February 02, 2014/ Dan Willis
Be Ornery

"...Under deadline, revenue and political pressures, pretty words can lose their weight and float away. Repression tends to be quiet, insidious and subtle."

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February 02, 2014/ Dan Willis/ Comment
UX work, Survival
February 02, 2014

Lead with Content

February 02, 2014/ Dan Willis
Lead with Content

"Content and design are partners in the effort to satisfy the specific goals of specific types of users. That makes just as much sense to me now as it did back in 1995."

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February 02, 2014/ Dan Willis/ Comment
Content strategy
August 31, 2009

Re-Examine Your Relationship

August 31, 2009/ Dan Willis
Re-Examine Your Relationship

"It’s not that I don’t care, I always care about my work. And it’s not that my work isn’t engaging, I always find interesting aspects to concentrate on. Professional Life, you and I just aren’t the pair we used to be."

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August 31, 2009/ Dan Willis/ Comment
Survival, Rant
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Dan Willis

Case studies, articles and artwork by seasoned UX consultant and author Dan Willis (@uxcrank).

Contact

dan [at] dswillis [dotcom]

Case studies

  • Facilitation (1)
  • Writing (1)
  • Critiquing and coaching (2)
  • Video production (2)
  • Organizational design (3)
  • User research (4)
  • Mobile (5)
  • Content strategy (6)
  • Information architecture (6)
  • Project leadership (6)
  • Design (8)
  • Stakeholder management (8)

ux crank Articles by Tag

  • Bald apes (1)
  • Failure (1)
  • Information architecture (1)
  • News industry (1)
  • Semantic (1)
  • The future (1)
  • Content strategy (2)
  • Innovation (2)
  • Problem solving (2)
  • Project leadership (2)
  • Rant (2)
  • Survival (4)
  • Design (7)
  • UX work (7)

ux crank articles by month

  • May 2014 (4)
  • April 2014 (6)
  • March 2014 (1)
  • February 2014 (2)
  • August 2009 (1)

upcoming talks & workshops

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